0.31 Patch Notes
DebtQuest » Devlog
Negotiation System
Energy Accuracy
- Fixed a bug where the negotiation menu could display one energy cost but charge another after equipment reductions.
- Energy costs are now rolled once when the menu opens.
- The displayed value is exactly the amount that will be deducted.
Action Rebalance
| Action | Old | New |
|---|---|---|
| Politely Discuss | 5 | 4 |
| Follow Script | 5 | 4 |
| Offer Payment Plan | 9 | 7 |
| Apply Pressure | 11 | 9 |
| Document & Move On | 3 | 2 |
These values better reflect the reward versus effort of each strategy.
Stress Rebalance
Stress generation is now tied much more closely to debtor personality.
Examples:
- Cooperative debtors generate much less stress.
- Financial hardship debtors reward empathetic approaches.
- Aggressive personalities punish poor decisions.
- Pressure creates noticeably more emotional strain than respectful negotiation.
- Debtor pushback now scales according to both the debtor type and the tactic you chose.
This creates more meaningful differences between easy and difficult calls.
Resource Tracking
- Daily Energy Used now records the actual amount spent.
- Daily Stress Gained now records the actual stress applied after reductions.
- Stress is consistently capped at maximum limits.
- Third-party calls now display their energy costs before selection.
- Third-party actions also charge the exact displayed energy amount.
- "Document and Move On" now properly benefits from energy and stress reduction equipment.
Files
DebtQuest_031.zip 18 MB
9 days ago
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DebtQuest
Work your way from rookie collector to office legend while balancing money, relationships, and life.
| Status | In development |
| Author | Zephlar |
| Genre | Role Playing |
| Tags | Cozy, Meaningful Choices, Multiple Endings, Roguelite, Singleplayer, Slice Of Life, Text based, Working Simulator |
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